|
Goldsmith's
Guidelines
|
Below
you will find all the necessary information to produce your
items. As such, any failure to follow these guidelines and
procedures will result in reject of creations and possible
dismisal.
|
| Skill
Requirements: |
| Writing |
Jewellery |
- Before
an item can be created, a draft of the item must be presented
on a blueprint. For this purpose, you will need to know
how to write legibly.
- The
skill of writing is currently available up to *** within
the catacomb classes of L'ecole and must be at a *** before
training for the craft.
|
- If
you wish to make a piece of jewelry, you will need to know
the skill of Jewellery. Your skill level will reflect the
final quality of your creation. No items will be created
by crafters with less than a *** in this skill.
- The
skill of Jewellery is currently available up to *****. You
may train from the Master Goldsmith of by Simon the Silversmith
ONLY.
|
| Tools
Needed: |
| Blueprints |
Wax |
- Blueprints
are large sheets of paper upon which designs are originally
drafted. You will find them within a stationery shoppe like
Calligraphy Supplies..
|
- Wax
is needed for the finishing of drafted blueprints. You will
find some within a stationery shoppe as well.
|
| Jewellery
Guidelines, Hints, and Submission Information: |
| Guidelines |
- The
items you create must match your skill level and time specified
for creation. Both affect the
final quality of an item and also which jeweller(s)
will actually sell your creations. The higher the skill
and the more time spent, the higher quality the final product
will have. Meaning: Don't bother
trying to make an expensive item for noble-wear when your
skill level is only average.
|
- The
lower the skill, the less descriptive each item should be,
i.e., a level *** jeweller would know enough to create a
simple pair of stud earrings whereas a level ***** jeweller
should be able to create more elaborate items.
|
- Stay
within the time and setting of the City. Anything not
in keeping with the times and styles will most likely be
denied approval and
quite possibly your blueprint will end up in the trash tub.
If you're not sure on the validity of an article you wish
to create, feel free to ask.
|
| Hints |
- Keep
in mind that you can only do so much at a time. Common
sense tells us that it'd be quite impossible for a jeweller
to create 5 lavish necklaces, 3 gemstone rings and 9 hairclips
in one month singlehandedly. You will be asked upon preparing
your blueprint what percent of
your time you wish to spend creating that particular
item. The percent you select will determine the quality
and price of the item. I suggest you keep a record of each
item, the percent used, and what the final cost is in the
shops to gauge future designs.
|
- Double
check. Triple check.
Blueprints with errors will NOT be approved. Blueprints
ARE NOT cheap. Blueprints ARE correctible
before finishing. Always double check your work!
Blueprints with any mispellings, extra spaces or bad grammar
will end up in the trash tub.
Check
to make sure the item you wish to create is not already created.
Before you bother drafting an item onto a blueprint, be sure
that you pay a visit to each of the jewelry shops within Paris.
|
- Know
your blueprint contents! Descriptions on wrong pages
won't be approved. An example of
a blueprint can be found here.
|
| Submissions |
- To
aviod any of the problems listed above you should email
a draft of your blueprint to the Master
Goldsmith and wait for approval to continue with your
blueprint. Once completed submit the blueprint UNSEALED
to the Master Goldsmith for a final revision. This is the
best way to ensure that your design will be approved.
|
- NOTE:
Only 2 submissions will be accepted per season. Due
to the massive over load in blueprint designs, Royalty has
mandated that each jeweller may submit only 2 designs per
SEASON. You may want to keep this in mind when choosing
your designs.
|
| Commands
Overview: |
| Command/Purpose |
- PREPARE
BLUEPRINT AS <TYPE>
This
will prepare your blueprint for drafting your design. It
is the first step of the creation process. In this command,
the <TYPE> refers to the type of clothing, i.e., PANTALOON,
DRESS, SASH, SHIRT, etc.
|
- WRITE
BLUEPRINT <PAGE>
Blueprints have six pages. Tailors utilize the first
FIVE pages of each blueprint they draft. Each page will
need to be written seperately. Should you make a mistake,
you may redo it by using this command to correct any errors.
In this command, the <PAGE> refers to a page number,
i.e. 1, 2, 3, 4, or 5.
|
- READ
BLUEPRINT <PAGE>
Use this command to review your draft for errors. If any
error is found or you simply wish to change your draft,
refer to the above command and redo a specific page. Blueprints
turned in with errors will not be approved and may very
well end up in a trash tub.
|
- FINISH
BLUEPRINT
This will complete your draft. You must have wax in your
inventory to seal your blueprint properly. Once your blueprint
is finished, you should turn it in to the head of your department
for review.
|
|