Combat

Event Details
Sparring Sparring is the most important way for an inexperienced fighter to learn how to use their sword most effectively without actually having to die from losing a fight. The distinction between a person who has never sparred and someone who spars regualarly when a real fight occurs is often obvious. The time you spend in a sparring chamber can make the difference between dying and winning. You can find a sparring chamber in each of the regimental homes found around Paris. It is best to spar with a member of your own regiment so as you can keep your sword skills and fighting ability a secret from any of the members of your enemy regiments. Then they will be unsure of their ability to kill you. After you have agreed to spar with someone, when you begin sparring them it will be as though you are fighting for real since you will lose health points, but unlike a real fight, you will not lose health points by bleeding. Whoever knocks their opponent down to 0 health wins the fight; his opponent falls unconcious but doesn't die. The loser will just regain conciousness after a few moments.
Attacking In order to attack someone, you must first be wielding a weapon. Most combat utilizes edged weapons such as swords. To use your sword you type SLASH <PERSON> or LUNGE <PERSON>. Attacking someone will cause you to lose balance. Every time you swing your sword, or successfully parry an attack, you will be unbalanced for a short amount of time. While unbalanced you will not be able to attack. Do not expect to take your opponent out in one swing of the sword. Some duels last ages. To attack using ranged weapons please refer to the ranged weapons section.
Balance

Every time you swing your sword, or successfully parry an attack, you will be unbalanced for a short amount of time. You will notice a few seconds after you slash or lunge at your opponent you will see that you "have regained your balance". When you see this message it means that you are able to attack again. In addition, when you strike at your opponent he will lose his balance for a short period of time before he can retaliate and strike back.The main thing to remember about regaining your balance is timing; to know when you're about to regain your balance and may strike at your opponent again will give you a good advantage over your opponent. The ability to keep your opponent off balance is a skill that only the more experienced fighters in paris have and can only be done with lots of practice in the sparring room.

Combat Macros Players use macros when fighting to save themselves from the trouble of typing out the commands to SLASH and LUNGE over and over during a fight. As for choosing to slash or lunge with your macro, the choice is up to you. Most people train one higher than the other at first. You can't slash and lunge at the exact same time, though you could alternate the two modes of attack. The macros you use to slash and lunge are: SM # SLASH <PERSON> or SM # LUNGE <PERSON>. Other macros players need when fighting are cammands to parry and sidestep. These abilities are two of the most important defensive swordplay skills. Parrying defends you from your opponent's slashing strikes while sidestepping enables you to dodge blows from lunges. The macro used to parry and sidestep is SM # PARRY::SS. Most people use this macro before beginning a fight as well as during the battle the fight, but like your offensive actions, you may only ss::parry when you have regained your balance.
Healing Potions You can buy healing potions from any of the herb shops found around Paris. These liquids are essential if you want to have a prayer at beating your opponent in a fight. There are three different types that you can buy from a herb shop; dark green, pale green, and clear potions. Each type has its own price and each one has its own level of healing ability. Some will increase your health points in a sip very quickly, while others will increase those points only slightly. The macro to drink your potion is SM # DRINK BOTTLE.
 

 

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